SILICON

This work features interactive elements that live online via a subscript of Java & HTML.

 

Inspired by the original Nintendo GameCube logo and PlayStation palette, I wanted to create a work that demonstrated an organism-like object that uses a viewer's mouse to control the size, perspective, and flow of the piece. 

USE YOUR MOUSE'S POSITION TO CONTROL THE VIEW 

THE SCROLL WHEEL TO WARP

THE CUBES' COMPONENTS